RenderOutputEnumUnreal

enum xrfeitoria.data_structure.constants.RenderOutputEnumUnreal(value)[source]

Render layer enum of Unreal.

Member Type:

str

Valid values are as follows:

img = <RenderOutputEnumUnreal.img: 'img'>
mask = <RenderOutputEnumUnreal.mask: 'mask'>
depth = <RenderOutputEnumUnreal.depth: 'depth'>
flow = <RenderOutputEnumUnreal.flow: 'flow'>
normal = <RenderOutputEnumUnreal.normal: 'normal'>
diffuse = <RenderOutputEnumUnreal.diffuse: 'diffuse'>
metallic = <RenderOutputEnumUnreal.metallic: 'metallic'>
roughness = <RenderOutputEnumUnreal.roughness: 'roughness'>
specular = <RenderOutputEnumUnreal.specular: 'specular'>
tangent = <RenderOutputEnumUnreal.tangent: 'tangent'>
basecolor = <RenderOutputEnumUnreal.basecolor: 'basecolor'>
lineart = <RenderOutputEnumUnreal.lineart: 'lineart'>
vertices = <RenderOutputEnumUnreal.vertices: 'vertices'>
skeleton = <RenderOutputEnumUnreal.skeleton: 'skeleton'>
actor_infos = <RenderOutputEnumUnreal.actor_infos: 'actor_infos'>
camera_params = <RenderOutputEnumUnreal.camera_params: 'camera_params'>
audio = <RenderOutputEnumUnreal.audio: 'Audio'>