RenderOutputEnumUnreal
- enum xrfeitoria.data_structure.constants.RenderOutputEnumUnreal(value)[source]
Render layer enum of Unreal.
- Member Type:
str
Valid values are as follows:
- img = <RenderOutputEnumUnreal.img: 'img'>
- mask = <RenderOutputEnumUnreal.mask: 'mask'>
- depth = <RenderOutputEnumUnreal.depth: 'depth'>
- flow = <RenderOutputEnumUnreal.flow: 'flow'>
- normal = <RenderOutputEnumUnreal.normal: 'normal'>
- diffuse = <RenderOutputEnumUnreal.diffuse: 'diffuse'>
- metallic = <RenderOutputEnumUnreal.metallic: 'metallic'>
- roughness = <RenderOutputEnumUnreal.roughness: 'roughness'>
- specular = <RenderOutputEnumUnreal.specular: 'specular'>
- tangent = <RenderOutputEnumUnreal.tangent: 'tangent'>
- basecolor = <RenderOutputEnumUnreal.basecolor: 'basecolor'>
- lineart = <RenderOutputEnumUnreal.lineart: 'lineart'>
- vertices = <RenderOutputEnumUnreal.vertices: 'vertices'>
- skeleton = <RenderOutputEnumUnreal.skeleton: 'skeleton'>
- actor_infos = <RenderOutputEnumUnreal.actor_infos: 'actor_infos'>
- camera_params = <RenderOutputEnumUnreal.camera_params: 'camera_params'>
- audio = <RenderOutputEnumUnreal.audio: 'Audio'>