Frequently Asked Questions

We list some common troubles faced by many users and their corresponding solutions here. Feel free to enrich the list if you find any frequent issues and have ways to help others to solve them. If the contents here do not cover your issue, do not hesitate to create an issue!

API

What is stencil_value

stencil_value is to distinguish different actors in the sequence when rendering segmentation masks. The RGB mask color of actors will be saved in the {output_path}/actor_infos.json of the render job.

In:

What is console_variables

console_variables is a dictionary of console variables for configure detailed rendering settings. Please refer to the official documentation for more details: Unreal-MRQ-Doc.

example:

>>> console_variables = {'r.MotionBlurQuality': 0}  # disable motion blur
In:

RPC Port

The RPC port is used for communication between python and engine (blender/unreal). If the default port is occupied, or you want to use multiple engines at the same time, you can set the environment variable BLENDER_PORT or UNREAL_PORT to change it.

BLENDER_PORT=50051 python xxx.py

Known Issues

Inaccurate vertices in Unreal Engine

The vertices exported from actors in Unreal Engine may be inaccurate. This is a issue in XRFeitoriaUnreal plugin.